Youth is a wellness and fitness app designed to help users look and feel younger by improving posture, flexibility, strength, nutrition and overall health.

In six months, I made a redesign of the app, significantly expanding its functionality and improving the UX and interface in a cohesive, minimalist style.

Year

2025

Category

Health & Fitness

Framework

Flutter

The Challenge

The app’s user interface was inconsistent, and some sections were still in an MVP state. However, even at that stage, it showed strong potential. The task was to provide users with more content and add additional monetization points while wrapping it in a polished, visually appealing design.

Problem

The product was scaling, and the existing design no longer allowed for maintaining visual consistency or quickly implementing new features.

Solution

A unified visual style and a design system with numerous variable components.

calories

Mo

Tu

We

Th

Fr

Sa

Su

2345

kCal

Target:

2000

kCal

Edit target

calories

Curtsy lunges

1 min

Legs

Deadlift to bent over row

2 min

Back

Front squats

1 min

Butt / Legs

Frontal shoulder raises

2 min

Shoulders

Ingredients

Lemon, halved

1 pc

Clove garlic, minced

1 pc

Finely grated Parmesan cheese

1/4 cup

Mayonnaise

1/4 cup

And 4 more

Water intake

Stay hydrated! You drank 5 glasses of water

Set the tone for your day

Love yourself

Fluffy Scrambled Eggs

Breakfast

Salmon Caesar Salad

Lunch

Problem

The user was limited in receiving feedback from the product which reduced engagement.

Solution

A reimagined home screen focused on user habits, with detailed statistics added.

Problem

The lack of hierarchical structure in categories caused users to feel disoriented.

Solution

Content segmentation into general and personalized sections.

Yoga

Day 10 of 28

Back Pain

Day 2 of 30

Pilates

Day 0 of 30

Lazy Workouts

Finished

Explore

Explore

My Plan

My Plan

Improving Monetization

The content was segmented to attract a wider audience, with each segment serving as a monetization point. I also scaled the onboarding flow, which significantly improved conversion rates.

+32%

Users reaching the paywall

+16%

Conversion to purchase

+24%

First session user retention

Onboarding experience includes around 30 interactive questions divided into logical segments.
Between them, users see previews of their personalized plan, which reinforces the feeling that the app is built around their unique goals and abilities.

The product content was divided into segments to boost monetization. I designed paywalls for each monetization point, whether it was unlocking a new segment or upgrading an existing subscription.

User Satisfaction

We have noticed a high percentage of users starting workouts but not finishing them. I improved the video player UX, added workout highlights, and introduced an exercise rating feature.

+27%

Users completing workouts

+18%

Average session duration

The player’s UX was enhanced with smooth animations, helping users process information more easily. Amid the flow of changing video content, the interface animations behave predictably and clearly communicate the current workout state.

Preview

Preview

Chest breathing

1

Keep your feet shoulder width apart and move your body weight from the left leg to the right

2

Control your back, make sure it’s straight

3

Arms are slightly bent at the elbows

4

Lift your arm up diagonally then alternate the side

I added exercise previews to the instruction popup screen so users could have a clear visual demonstration of proper technique.

The added post-workout rating feature and comparative user statistics added a gamification element to the training process, increasing user retention.

5 days streak

2 days more to 7-days goal

Keep on going

70% of users got the same streak result

1/28 day

Your current progress

How it was?

1

2

3

4

5

Desktop Version

Most new users enter through the web onboarding experience. To make the transition to the mobile app optional, I designed a web version of the product optimized for larger devices — desktops, laptops and tablets.

Design System

I developed a complete design system that includes tokens, text styles, variable components, and a set of unique icons.

The design system features clear, easy-to-use documentation, enabling any designer or developer on the team to work with it seamlessly.

State

Default

􀆈

Show Left Icon

Left Icon

◇ icon-...

􀆈

Input Text

Text

Show Right Icon

Right Icon

◇ icon-...

􀆈

The components were built with extensive customization capabilities, allowing new product features to be integrated into the app’s design in the future without compromising visual consistency across elements.

Since the product’s app is cross-platform, I designed the system with the specific guidelines and design principles of both mobile platforms in mind.

Text

Text

Text

Text

Error text message

Text

❖ input

The design system was developed at a level of detail sufficient for both designers and developers to work efficiently.